===== SERVER : GameMapMovementMessage (951) =====
0000 0e dd 10 00 02 00 86 00 50 00 03 c0 d3 88 00 00
0010 00 00 00
keyMovements.length (ushort) = 00 02 = 2
keyMovements[0] (short) = 00 86 = 86
keyMovements[1] (short) = 00 50 = 50
forcedDirection = 00 03 = 3
actorId = c0 d3 88 00 00 00 00 00 = -20000
===== SERVER : GameRolePlayShowActorMessage (5632) =====
0000 58 01 56 00 24 42 61 85 10 40 01 80 00 01 00 06
0010 1e fc 0f cc 03 cd 03 ce 03 e2 09 00 05 01 ff ff
0020 ff 02 ff 00 00 03 ff ff ff 04 ff 00 00 05 ff 00
0030 00 00 01 78 00 00 00 3c 00 12 01 00 05 54 69 78
0040 69 6e 00 9d 00 08 00 00 00 00 06 c3 bc 4c 00 00
0050 00 42 61 85 10 40 02 40 00
informations.typeId (ushort) = 00 24 = 36 = GameRolePlayCharacterInformations
contextualId (double) = 42 61 85 10 40 01 80 00 = 601975029772.00000
===== SERVER : UpdateMapPlayersAgressableStatusMessage (6454) =====
0000 64 d9 0b 00 01 8c 80 88 c4 c2 11 00 01 00
playerIds.length (ushort) = 00 01 = 1
playerIds[0] (ulong) = 8c 80 88 c4 c2 11 = 2918895560029110412
enable.length (ushort) = 00 01 = 1
enable[0] (byte) = 0
===== SERVER : SetCharacterRestrictionsMessage (170) =====
0000 02 a9 0b 42 61 85 10 40 01 80 00 00 08 00
actorId (double) = 42 61 85 10 40 01 80 00 = 601975029772.00000
flag1 (byte) = 00
flag1 (byte) = 08
flag1 (byte) = 00
===== CLIENT : ExchangePlayerRequestMessage (5773) =====
0000 5a 35 37 01 8c 80 88 c4 c2 11 9e ce a7 fd d5 bd
0010 9a d5 e3 ab 3c 60 87 f5 9b 32 98 66 03 7f 76 9c
0020 ee e6 d5 aa 58 a2 c6 cd 38 10 0c a6 5d df cb da
0030 55 db 55 34 1e a0 28 90 a5 fc
exchangeType (byte) = 01 = 1 = PLAYER_TRADE
target (ulong) = 8c 80 88 c4 c2 11 = 2918895560029110412
sécurité du RDM = le reste